It doesn’t really feel like it’s trying to be revolutionary in any way, nor does it seem like it wants to present you with a glut of content. It serves more as a tribute to the Double Dragon series but more in an aesthetic sense, as the combat system is unlike any of the previous games. You can tell that a lot of love went into making the game, but that doesn’t necessarily result in something indisposable or memorable. It’s less a rise and more of a bow.
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