Once the controls are sorted out, Akka Arrh reveals itself as an absolutely fantastic shooter that plays like nothing else out there. Levels become massive chains of exploding enemies, polygon-shatter pyrotechnics, fast shooting and careful bullet management, and power-up frenzy. New enemy behaviors show up at a regular pace, and learning to manage them so that what had been threats become another scoring tool feels rewarding. There’s an initial feeling of shattered attention, as the need to manage the platform shockwaves, keep an eye on the downstairs, be mindful of the bullet supply, and handle the mid-tier and stronger enemies can be overwhelming, but there’s a mental groove to Akka Arrh where this all somehow becomes manageable. Until it’s not, of course, because the levels aren’t going to remain kind to your current skill level for long, but it’s nice while it lasts and the level select lets you restart with the score and lives from your best run to keep on practicing. It may take a bit of work and experimentation to find your way into Akka Arrh, but once there it reveals itself as a unique shooter well worth having been rescued from the dumpster of history.
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