An Update on Xcrawl Classics|Goodman Games

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An Update on Xcrawl Classics|Goodman Games

Ladies and gentlemen! Welcome to the start of an all-new season! An all-new experience! An all-new chance to put your life on the line for the ultimate in glory and gold! Welcome to…Xcrawl!

Fans of Xcrawl have been clamoring for the latest on Xcrawl Classics — and we’ve got the scoop! A little over a year ago we released the XCC beta rules and previewed some cover art, but we wanted to fill you in on what’s been going on behind the scenes since — and what you can expect from next year’s Kickstarter campaign!

The Xcrawl Classics Rulebook from Brendan LaSalle has wrapped up the writing and editing stage, and you can still download the XCC beta rules to get a feel for this edition of the game. This edition of Xcrawl is completely compatible with the Dungeon Crawl Classics Role-Playing Game, and has in fact been rebuilt from the ground up to embody the DCC spirit. Featuring new cover art by Doug Kovacs, it will have the look and feel of DCC, with all the live-on-pay-per-view TV drama of the Xcrawl experience!

But of course, a new rulebook is merely the beginning of the XCC journey — it’s the seven adventure modules that are currently in the works where things really start to heat up! Every one of these adventures will be part of next year’s XCC Kickstarter, which is enough to get any group off to a running start in Xcrawl.

Our first seven XCC modules are currently at various stages of development:

XCC #1: Murder Mountain Smackdown

A 0-level adventure still in the writing phase – some of you may have played in one of Brendan’s playtest games at various cons.

XCC #2: Terror on the Tundra

A level 1 adventure, already written by Julian Bernick and through the editing stage.

XCC #3: Tropicrawl Cataclysm

A level 2 module, already written by James Spawn and through the editing stage.

XCC #4: Please Xcrawl Don’t Hurt ‘Em

A level 3 adventure from Brendan LaSalle — completely written and edited.

XCC #5: Death in the Dungeon of Tomorrow

A level 4 adventure, written by Brendan, but still in need of an editorial pass

XCC #6: Bay City Firestorm

A level 5 module, written by Brendan, but not yet edited.

XCC #7: Book of Encounters

A compilation of adventures for various levels, with short adventures contributed by multiple authors, still in development.

Massive new edition of Xcrawl compatible with DCC, with a pile of fresh adventures to game through: next year’s Xcrawl Classics Kickstarter is definitely going to be worth the wait! Be sure to watch this space for additional info as we near the date.

In Xcrawl, the players take the parts of superstar athletes taking their chances in a live-on-pay-per-view death sport, The Extreme Dungeon Crawl League—or as it is more popularly known, Xcrawl. The game is simple: the Dungeon Judge, or DJ, creates an artificial dungeon under controlled, but still potentially lethal, conditions. He designs the maze and stocks it with traps, secret doors, monsters, treasure, and prizes. The players must go through the dungeon and fulfill whatever conditions the DJ puts forth in order to win. These conditions usually include defeating all the monsters, finding keys or other hidden items, bypassing obstacles, rescuing “captives,” and the like. DJs have a great deal of leeway in creating their dungeon but most play fairly—DJs who make their dungeons too difficult, or too easy, do not get invited back.

Xcrawl is a sport and the challenges are created, but the danger is no the less real. If you die, you die. There are no second chances. Citizens of the North American Empire tune in every week to watch their favorite players get eaten, paralyzed, turned to stone, ripped apart… the nation’s hunger for blood and mayhem grows with every contest.

Xcrawl Classics is the first DCC-compatible edition of Xcrawl!

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