Whether you’re gathering cash in Plunder, defeating enemies on Rebirth Island and Fortune’s Keep, or trying to survive in Battle Royale on Caldera, you’re generally at a serious disadvantage in Call of Duty: Warzone, simply due to the number of players against you. Finding the right weapons will certainly improve your odds, but you’ll do even better if you’ve got the right custom loadouts.
In Plunder, you can spawn in with your custom loadout, but in Battle Royale, you’ll need to find one that randomly drops, or purchase one from a Buy Station. However you acquire the loadout, it’s best to customize it to fit your needs. Since the Warzone game modes play differently from one another, we recommend having a class created specifically for each. Which loadout you come equipped with might also change depending on if you’re playing Solos, Duos, Trios, or Quads.
With that in mind, we’ve got you covered with the best Call of Duty: Warzone loadouts for Season 4. You should be aware that these loadouts aren’t an exact science. You’re free to alter them as you see fit to suit your specific play style.
These are the best loadouts in Warzone as of Season 4.
Further reading:
UGM-8 long-range loadout
Primary: UGM-8
Muzzle | MX Silencer |
Barrel | Romuald 560mm DA |
Optic | SVT-40 PU Scope 3-6X |
Stock | Romuald TAC YR |
Underbarrel | m1930 Strife Angled |
Magazine | 6.5mm Sakura 125 Round Box |
Ammunition | Lengthened |
Rear Grip | Polymer Grip |
Perk | Surveil |
Perk 2 | On-Hand |
Secondary: AMP63
Muzzle | Agency Suppressor |
Barrel | 6.5-inch Task Force |
Laser | Ember Sighting Point |
Magzine | Salvo 30 Round Fast Mag |
Rear Grip | Serpent Wrap |
Perks
Perk slot 1 | Serpentine |
Perk slot 2 | Tempered |
Perk slot 3 | Combat Scout |
Equipment
Lethal | Frag Grenade |
Tactical | Snapshot Grenade |
This is meant to be a focused loadout that primarily leans into long-range battles. The UGM-8 is easily the best ranged weapon currently, thanks to its virtually non-existent recoil, power, and ease of use. With the addition of the AMP63, you’ll also perform well up-close, though we suggest swapping it for a better SMG when you can (keep this in mind for all non-Overkill loadouts listed here). Use the new Serpentine Perk to get to cover while being shot at from afar, and utilize Combat Scout to easily spray enemies through walls. While this is easily the best class in the game for range, the UGM-8 can be a little unwieldy and heavy since it’s an LMG. If you want a lighter ranged option, our next entry is for you.
NZ-41 mid to long-range loadout
Primary: NZ-41
Muzzle | MX Silencer |
Barrel | Orbweaver 360mm BC |
Optic | SVT-40 PU Scope 3-6X |
Stock | Orbweaver E Pack |
Underbarrel | m1930 Strife Angled |
Magazine | 6.5mm Sakura 50 Round Mags |
Ammunition | Lengthened |
Rear Grip | Hatched Grip |
Perk | Brace |
Perk 2 | On-Hand |
Secondary: AMP63
Muzzle | Agency Suppressor |
Barrel | 6.5-inch Task Force |
Laser | Ember Sighting Point |
Magzine | Salvo 30 Round Fast Mag |
Rear Grip | Serpent Wrap |
Perks
Perk slot 1 | Serpentine |
Perk slot 2 | Tempered |
Perk slot 3 | Combat Scout |
Equipment
Lethal | Frag Grenade |
Tactical | Snapshot Grenade |
This one is practically identical to the UGM-8 loadout, but with the NZ-41 instead. The main reason you might prefer this setup over the previous one is that the NZ is a lighter weapon that falls into the assault rifle category. It doesn’t have as good a time to kill (TTK) as the UGM-8, but if you’re looking to move around faster with better aim down sights (ADS) speeds, you should use the NZ-41 instead. It also has the potential to feature faster bullet velocity than the UGM-8 depending on how you build it. Other than that, this loadout is almost the same as the previous.
Type 100 aggressive close-range loadout
Primary: Type 100
Muzzle | Recoil Booster |
Barrel | Warubachi 134MM Rapid |
Optic | Slate Reflector |
Stock | Warubachi Grip Folding |
Underbarrel | m1930 Strife Angled |
Magazine | .30 Russian Short 36 Round Mags |
Ammunition | Subsonic |
Rear Grip | Taped grip |
Perk | Sleight of Hand |
Perk 2 | Quick |
Secondary: RPG-7
Perks
Perk slot 1 | Quick Fix |
Perk slot 2 | Tempered |
Perk slot 3 | Amped |
Equipment
Lethal | Throwing Knife |
Tactical | Stim |
Next up is a loadout meant for aggressive close-range players. This one requires a bit of skill since it has a few downsides, but expert players will absolutely dominate with it. For this class, use the Type 100, which offers one of the fastest TTKs in the game when built properly. Building it this way will penalize your recoil control, but given that it’s meant to be used up close, it’s not as hard to control as you might think. The other kicker is that this Type 100 uses the 36-round mags to obtain that faster TTK. This will be hard to work with, so you’ll need to pick your battles intelligently. The main point is that you’ll rarely lose 1v1 gunfights with this one thanks to its rapid fire-rate and power. Aside from that, bring Quick Fix, Tempered, and Stims along to help you reset gunfights quicker, allowing you to get the jump on your enemy when they don’t expect it.
Aggressive, mid-range Cooper Carbine loadout
Primary: Cooper Carbine
Muzzle | Mercury Silencer |
Barrel | |
Optic | Slate Reflector |
Stock | Ragdoll G45 Skeletal |
Underbarrel | m1930 Strife Angled |
Magazine | 9mm 60 Round Drums |
Ammunition | Compressed Rounds |
Rear Grip | Fabric Grip |
Perk | Tight Grip |
Perk 2 | On-Hand |
Secondary: AMP63
Muzzle | Agency Suppressor |
Barrel | 6.5-inch Task Force |
Laser | Ember Sighting Point |
Magzine | Salvo 30 Round Fast Mag |
Rear Grip | Serpent Wrap |
Perks
Perk slot 1 | Cold-Blooded |
Perk slot 2 | Restock |
Perk slot 3 | Battle Hardened |
Equipment
Lethal | Frag Grenade |
Tactical | Snapshot Grenade |
Since we’ve already covered two of the best long-ranged builds, it’s time to touch upon a great mid-range class. For this, we recommend the Cooper Carbine built sort of like a sniper support weapon, prioritizing speed without sacrificing much recoil control. The Cooper Carbine was recently buffed, making it more effective in all situations. This particular build works best at around 20-30 meters, and favors ranged battles. We recommend using this class if you happen to pick up a decent sniper along the way since it’s so versatile. With this, we advise Restock since you’ll likely infiltrate buildings more often. Use Snapshots in conjunction with Restock to always know where nearby players are. And with Cold-Blooded and Battle Hardened, you’ll negate the Combat Scout Perk and enemy Snapshots, respectively.
Marco 5 mid to close-range loadout
Primary: Marco 5
Muzzle | Recoil Booster |
Barrel | |
Optic | Slate Reflector |
Stock | Imerito FR |
Underbarrel | m1930 Strife Angled |
Magazine | 8mm Nambu 64 Round Drums |
Ammunition | Subsonic |
Rear Grip | Taped grip |
Perk | Frenzy |
Perk 2 | Quick |
Secondary: AMP63
Muzzle | Agency Suppressor |
Barrel | 6.5-inch Task Force |
Laser | Ember Sighting Point |
Magzine | Salvo 30 Round Fast Mag |
Rear Grip | Serpent Wrap |
Perks
Perk slot 1 | Quick Fix |
Perk slot 2 | Restock |
Perk slot 3 | Battle Hardened |
Equipment
Lethal | Semtex |
Tactical | Snapshot Grenade |
When it comes to the close-range meta, the Marco 5 is absolutely the best, offering fast TTKs, ease of use, and even functions well at mid-range. This loadout is sort of the inverse of the previous, allowing you to effectively secure eliminations at mid-range, while favoring close-quarters battles since it’s an SMG. You’ll want to use this weapon aggressively, focusing on battles within 20 meters or so, which shouldn’t be too difficult since this class uses Restock and Snapshots. Though, Quick Fix will also come in handy to speed up your health regeneration. You’ll also want to use Semtex Grenades here, which work great when thrown at vehicles. Overall, this version of the Marco 5 is slightly outclassed by the optimal Type 100 build in terms of TTK, but it makes up for that with its range, ammo, and low recoil.
Vargo 52 with Ghost loadout
Primary: Vargo 52
Muzzle | GRU Suppressor |
Barrel | 18.6″ Task Force |
Optic | Axial Arms 3x |
Underbarrel | Spetsnaz Grip |
Magazine | Spetsnaz 60 Rnd Drum |
Secondary: AMP63
Muzzle | Agency Suppressor |
Barrel | 6.5-inch Task Force |
Laser | Ember Sighting Point |
Magzine | Salvo 30 Round Fast Mag |
Rear Grip | Serpent Wrap |
Perks
Perk slot 1 | Quick Fix |
Perk slot 2 | Ghost |
Perk slot 3 | Combat Scout |
Equipment
Lethal | Frag Grenade |
Tactical | Snapshot Grenade |
Even though Ghost was nerfed recently, it’s still good to have at least one class with this Perk, just in case. And what better weapon than the Vargo 52? Sure the UGM-8 and the NZ-41 are fantastic at range, but they don’t work as well up close, which is where the Vargo comes into play. This isn’t an SMG, by any means, but it does hold its own in close quarters, even when built for range. You’ll want to take advantage of this as you search for a secondary replacement since you won’t be running Overkill on this class. The Vargo hits hard, is relatively easy to control, and is versatile enough to hold you over until you find a more suitable close-range weapon such as the Marco 5 or Type 100. The beauty is that you’ll remain hidden from enemy Heartbeat Sensors and UAVs (as long as you’re moving).
3-Line Rifle with Overkill loadout
Primary: 3-Line Rifle
Muzzle | Mercury Silencer |
Barrel | |
Optic | ZF4 3.5x Rifle Scope |
Stock | ZAC Custom MZ |
Underbarrel | Mark VI Skeletal |
Magazine | .30-06 20 Round Mags |
Ammunition | Lengthened |
Rear Grip | Leather Grip |
Perk | Silent Focus |
Perk 2 | On-Hand |
Secondary: Volkssturmgewehr
Muzzle | Recoil Booster |
Barrel | |
Optic | Slate Reflector |
Stock | Reisdorf 22V Adjustable |
Underbarrel | m1930 Strife Angled |
Magazine | 8mm Kurz 60 Round Drums |
Ammunition | Subsonic |
Rear Grip | Grooved Grip |
Perk | Fleet |
Perk 2 | On-Hand |
Perks
Perk slot 1 | Quick Fix |
Perk slot 2 | Overkill |
Perk slot 3 | Amped |
Equipment
Lethal | Claymore |
Tactical | Snapshot Grenade |
Snipers sure aren’t what they used to be in Warzone, but the 3-Line Rifle is close enough to the old Kar98k and K31 Swiss that we can safely give you a recommendation for it. With this one, we’ve got an Overkill class that works well alongside another fantastic sniper support weapon. But before we get into that, you should be aware of how the 3-Line Rifle works when compared to the Swiss or Kar. It doesn’t have as fast an ADS time as those weapons, but it’s close, and can still secure 1-hit eliminations at any range. On top of that, it has a whopping 20-round mag, which is just absurd for a sniper.
Aside from the sniper rifle, you’ll want to bring the Volk along with it, thanks to the Overkill Perk. This weapon is absolutely fantastic as a sniper support and although it doesn’t outshine the Type 100 or Marco 5 up close, or the UGM-8 from afar, it does its job at mid-range. You’ll also want to utilize the Amped Perk to quickly swap between weapons. If you happen to come across another loadout in the wild, we advise swapping over to the aforementioned Type 100 class, which still has Quick Fix and Amped, but includes Tempered instead. Then drop the Type 100, pick up the 3-Line Rifle and the Volk and you’ll get to keep both weapons, but will be able to use Tempered instead.
NZ-41 regain Ghost loadout
Primary: NZ-41
Muzzle | MX Silencer |
Barrel | Orbweaver 360mm BC |
Optic | SVT-40 PU Scope 3-6X |
Stock | Orbweaver E Pack |
Underbarrel | m1930 Strife Angled |
Magazine | 6.5mm Sakura 50 Round Mags |
Ammunition | Lengthened |
Rear Grip | Hatched Grip |
Perk | Brace |
Perk 2 | Fully Loaded |
Secondary: AMP63
Muzzle | Agency Suppressor |
Barrel | 6.5-inch Task Force |
Laser | Ember Sighting Point |
Magzine | Salvo 30 Round Fast Mag |
Rear Grip | Serpent Wrap |
Perks
Perk slot 1 | Cold-Blooded |
Perk slot 2 | Ghost |
Perk slot 3 | Combat Scout |
Equipment
Lethal | Frag Grenade |
Tactical | Snapshot Grenade |
For our last loadout, we recommend making a class specifically for regain situations. These are times when you win your Gulag very late in the game or get bought back during the final stages of a match, forcing you to “regain” all the loot you’ve accumulated thus far. By default, you’ll spawn in with little ammo and be unequipped to handle many situations, especially if you’re being bought back. For this, we advise using the NZ-41 built for long-range, but with the Fully Loaded weapon Perk so you’ve got full ammo. In addition, we advise utilizing Ghost so you can stay off enemy Heartbeats and UAVs, which is important during the end of a match. Bring Cold-Blooded, too, so you don’t trigger High Alert or Combat Scout, and make sure you have Snapshots so you can see exactly where certain enemies are, even behind cover.
Other loadout tips
In general, there are lots of combinations of weapons that are successful for Warzone. A good rule of thumb is to pick weapons that excel at long range and have a silencer to avoid being detected. Most of the firefights you encounter in Warzone will be from medium to long-range, so it’s always a good idea to have some sort of assault rifle, sniper, LMG, or Marksman rifle for those situations.
Overkill used to be essential in Warzone, since it gives you two primary weapons, but now, much of the floor loot is completely viable, meaning you can get away with skipping this Perk. Instead, either pick up a dead enemy’s weapon, use floor loot, or grab a second loadout to obtain a second primary. It’s always best to have one weapon for long-range (like an assault rifle, LMG, or sniper) and a weapon for close-quarters (such as an SMG).
In addition, Ghost is no longer as useful as it was since it only activates while you’re moving and since UAVs aren’t as common anymore. Still, having Ghost at the end of a match can work wonders, as enemies will have saved a UAV they’ve acquired earlier in a match.
Since Ghost isn’t as viable, we recommend using Tempered, which allows you to reach max armor with two plates instead of three, or Restock, which replenishes your Lethal and Tactical Equipment every 25 seconds.
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