Eight New DCC Third-Party Releases In Our Online Store!|Goodman Games

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Eight New DCC Third-Party Releases In Our Online Store!|Goodman Games

It’s a massive release week of third-party published product! We’ve got new releases for existing campaign settings, new campaign settings, and even a sourcebook or two! In all, there’s a bit of everything for everyone!

Let’s look at the details of today’s release!


Here there be dragons! Twelve unique dragons are presented with details of their associated lore and adventure ideas.

In all the breadth of the scattered realms of the world, in all the variety of peoples, cultures, climates, and languages, there are very few things that produce as much awe as that most majestic of beings – the dragon. These magnificent, noble creatures inspire a unique mixture of fear and reverence that is unparalleled.

Contained in this volume are details regarding 12 dragons – information that makes each one a unique entity. Each dragon has its own associated lore and its particular style of treasure hoard. Each dragon’s chapter also includes adventure hook ideas for making use of that dragon in an adventure or campaign.

This supplement is designed for use with the Pax Lexque campaign world but may be injected into any campaign setting.


A Level 1-2 time traveling horror adventure for DCC RPG by Daniel J. Bishop

Evil lurks at the crossroads of time!

The slumbering forest god has awoken, seeking to return the world to before the age of dwarf, elf, and man. Blood sacrifices are demanded, and those foolish enough to travel the forest roads and seek shelter within the seemingly abandoned inn are easy prey.

Only the brave or foolhardy have a chance to stop the innkeeper and his family as they stalk the players across the past, present, and future, unlocking the bloody history of The Inn in the Forest while attempting to avert their doom, and all those that walk on two legs.

This 60-page adventure is packed with:

  • 28 new creatures
  • 12 new pregen characters (6 level 1 and 6 level 2)
  • 11 new magic items
  • 5 new pieces of equipment
  • 3 new spells
  • 3 new rituals
  • 1 new patron
  • new “phantom shift” rules for time travel

And all of these are formatted as appendices for easy inclusion in your own adventures!

Please note: due to the trimming process by the printer, all covers have small scuffs at the corners of the spine. These are usually no bigger than 1-2mm.


A DCC campaign supplement designed to provide Judges with resources and materials to run an Eastern-themed campaign.

Take a step forward, if you dare, and enter an exotic and wonderous world where celestial dragons are the messengers of the gods; where entire villages are held hostage by demon-possessed cats; where hungry ghosts, with unending appetites, lurk deep within forests… take a step forward and enter the world of Dungeon Crawl Classics Eastern Adventures.

Dungeon Crawl Classics Eastern Adventures is a campaign supplement designed to provide you, the DCC Judge, with the resources needed to run an Eastern-themed DCC campaign. Included in this campaign supplement are 100 unique zero-level occupations, three new demi-human classes (the Kitsune, the Koropokuru, and the Tengu), new weapons and armor, Eastern deities, two new Supernatural Patrons and their related patron spells, new monsters, and an Eastern Adventures zero-level adventure (The Unlikely Origins Story).


Deltos and Voltor wage war, in this setting inspired by the Golden Age comics of Joe Simon and Jack Kirby!

Board your akashic titan and soar across the Bands to the Inner World, where the subterranean kingdoms of Deltos and Voltor wage an eternal war. Based on the Golden Age comics by Joe Simon and Jack Kirby, this 78-page volume, written and illustrated by Leighton Connor and Joshua LH Burnett, brings to life the war between the heroic general Blue Bolt and the beautiful-but-wicked Green Sorceress and her high-tech Green Empire, in a setting filled with magic, ray guns, dragons, mutants, gangsters, and romance.

This book includes an overview of the akashic titans and the Bands; the history and culture of Deltos and Voltor, including random tables and NPCs; stats for the para-gun, the lightning pistol, the armored rocket car, Lifto Discs, vitala reflectors, and the unpredictable Compound-N; new monsters, like the Croco-Tiger, the Floom, and the Voltorion Dragon; resources for the Judge, including story hooks; a new character class, the Akashic Engineer; and much more! 


Welcome to the Island of Lost Souls!

Volumes 1 and 2 provide information about the Island and its denizens, giving judges the nightmare fuel they need to run a complete sandbox campaign. This volume provides custom character generation rules for the setting and covers the geography and history of the Island, the Law of the Island, and details several key locations.

Volume 1 of 2.


Welcome to the Island of Lost Souls!

Volumes 1 and 2 provide information about the Island and its denizens, giving judges the nightmare fuel they need to run a complete sandbox campaign. This volume provides custom character generation rules for the setting and covers the geography and history of the Island, the Law of the Island, and details several key locations.

Volume 2 of 2.


A level 1 adventure set on the Island of Lost Souls!

Volume 3 presents Riders on the Swarm, a 1st level adventure. Set forth from your squalid village to rescue the tribe’s cubs, which were mysteriously taken in the night, along with the village’s entire food cache!


A level 3 adventure set on the Island of Lost Souls!

Volume 4 presents March of the Many-Leggers, a 3rd level adventure. The Island is set upon by fantastic, colossal horrors, can the players escort a brave technician to the source of the invasion and set things right?

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