Final Fantasy’s Wildest Fan Theories

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Despite all the seeming evidence in favor of this theory, Yoshinori Kitase shot down this belief point blank. As he pointed out in the Kotaku interview, Squall, while definitely skewered by an icicle, was only hit in the shoulder, which should by no means be fatal regardless of the icicle’s size. However, Kitase admitted he was intrigued by the theory and might go down that route should Square Enix ever create a Final Fantasy VIII remake.

Every Omega and Gilgamesh Is the Same

While the various Final Fantasy games are primarily disconnected from each other, they all share common tropes such as elemental crystals, spells, and creatures such as Tonberries and Chocobos. However, despite any superficial similarities, every iteration of these creatures is completely removed from every other one save two.

Gilgamesh and Omega are two optional recurring bosses who have served as constant faces throughout the franchise. It’s Final Fantasy tradition to fight these enemies at least once during every game, and they almost always look the same (taking into account different artstyles). Gilgamesh, for instance, first appeared in Final Fantasy V. He is usually portrayed as a large man in a red cloak and kabuki face paint, but his most prominent characteristic is how he always appears via a rift, wields weapons drawn from other Final Fantasy games, and mentions the protagonist of Final Fantasy V, Bartz, by name. These led gamers to assume that, more often than not, Gilgamesh is an interdimensional traveler. While some versions of Gilgamesh are obviously their own characters, such as the Gilgamesh from Final Fantasy IX and XV, most drop enough hints for players to assume that most are the same character without overtly stating it.

Omega, on the other hand, is a bit more cut and dry. This Superboss is generally portrayed as a silver quadrupedal robot with a single eye and is usually the toughest enemy in its respective game. Like Gilgamesh, Omega debuted in Final Fantasy V and is associated with interdimensional rifts, which led players to assume every Omega was the same robot. Well, they were partially correct. In Final Fantasy XIV, Omega is revealed to be a superweapon created by an ancient alien civilization for the sole purpose of killing dragons. During the Stormblood expansion, players learn that in order to achieve their goal, Omega spawned copies and sent them to different dimensions to fight various heroes, gather data, and make the main Omega grow stronger. In a series first, Final Fantasy XIV made Omega a character and answered all pressing questions surrounding the robot, which semi-confirmed the fan theory that every Omega in a Final Fantasy game is connected. Unlike Gilgamesh, they aren’t the same robot fought over and over again, but they are all linked.

If There Is a Cloud of Darkness, There Must be a Cloud of Light

Many Final Fantasy veterans consider the final boss of Final Fantasy IX, Necron, to be one of the weaker final villains in franchise history. It suddenly shows up at the end of the game, is defeated just as quickly, and is never referenced again. However, this wasn’t the first time Square invented a final boss with little buildup. Unlike Necron, though, that entity spawned a fascinating fan theory.

Cloud of Darkness is the catalyst for most of Final Fantasy III’s events. She (or it) manipulated Xande into destroying the world’s crystals, thus letting her manifest. Cloud of Darkness claims she wants to bring balance back to the world, but her definition of “balance” is to destroy everything. After all, the world can’t exactly be out of balance if there’s no world, no can there? Since Cloud of Darkness was summoned due to an imbalance between light and darkness (leaning towards darkness, obviously) some people conducted a thought experiment. What would happen if the world of Final Fantasy III were to have an imbalance that leaned more towards light than darkness?

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