How Capcom Designs New Enemies in Resident Evil 4 (Remake) | Interview

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As part of this month’s cover story, we sat with Art Director Hirofumi Nakaoka to learn how Capcom designs old and new enemies in Resident Evil 4 (Remake). You’ll learn about scrapped redesigns for the iconic chainsaw villager, how normalcy breeds horror, and how Nakaoka and the team created a new cow-headed, hammer-wielding villager referred to as The Brute. And folks looking for new Resident Evil 4 gameplay have some new footage to dissect in this video interview. 

Be sure to subscribe to the Game Informer YouTube channel if you enjoy watching this interview, as we’ll publish additional videos in the coming days and weeks. Check out our Resident Evil 4 (Remake) coverage hub, which contains every post related to this month’s cover story. 


Disclaimer: Capcom helped to arrange and cover travel accommodations for two in Osaka, Japan, in association with this cover story. As the world’s largest video game magazine, Game Informer’s editorial team is proud to remain impartial, professional, and committed to the truth in all forms of our content, regardless of any outside factors.

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