Despite limited functionality and a not-quite-complete software experience, INMO Air2 did rather well during our testing. It launched apps pretty quickly and was able to keep up the performance through longer usage periods. During periods of slightly heavy usage, the thicker end of the left stem of the glasses, which presumably houses the battery and/or the chipset, gets warm to the touch. The heat isn’t enough to dissipate to the parts that touch your face, though, so there are no comfort issues on that front.
What was impressive about the performance was the controls that the INMO Air2 comes with. You can use touch gestures on the arms of the glasses for navigation. There are also two buttons on the lower side of the arms that also aid in controlling the glasses. The gestures worked rather well, but you would rather avoid them, INMO also includes a controller ring in the box. It’s rather intuitive but comes with the hassle of additional charging, which is why gestures end up being the easier solution.
The INMO Air2 has well-positioned speakers that fire the audio downwards toward your ears. The implementation is pretty good, and you’re able to hear the audio pretty clearly. If you like high volumes, however, these speakers won’t maintain your privacy as well as a pair of earbuds. The audio quality is just fine.
The camera experience is also pretty average. While it worked flawlessly, the quality is on par with low-budget phones. The camera isn’t high-quality enough to be a selling point of this device. Rather, it’s just an addition that you can use in a pinch. This is very much unlike the Snapchat AR Spectacles which have a lot of focus around the camera experience.
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