Kerbal Space Program 2 Update Offers 300+ Fixes, Struggling Game Gets Another Patch Soon

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Kerbal Space Program 2 arrived in early access last month, but as any budding rocket scientist knows, sometimes launches don’t go to plan. Kerbal Space Program 2’s early access launch felt a little more “early” than many were hoping, with rampant glitches ruining a lot of the fun, leading the game’s playercount to drop below that of the first game.

Thankfully, a new patch has dropped for Kerbal Space Program 2, with over 300 fixes, including crucial ones that resolve issues with saving the game and various building-related problems. The developers provided this short list of headline fixes:

  • Optimized fuel flow calculations to cut processing by up to 3x and reduce garbage by half
  • Improved joint strength for engine plate floating stack attach nodes
  • Fixed R.A.P.I.E.R. engine mode-changing issues
  • Fixed an issue that prevented loading of a saved game within an existing Campaign, caused workspaces not to load properly, and prevented saving the game
  • Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin
  • Fix for engine thrust being deflected at too high of a value when a part obstructs an engine’s exhaust (the Kraken Drive bug)
  • Fixed physics impulse occurring when an engine runs out of fuel
  • Fixed issue where some parts remain connected to/follow vessel after detachment
  • Fixed stack decouplers staying connected to the vessel when staged with certain engine types that have fairings enabled
  • Fixed trajectory intercept patch not showing when captured by a Celestial Body
  • Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled

Again, the above notes are just a brief overview, as the update includes over 300 fixes. You can check out the full, unabridged patch notes for Kerbal Space Program 2 ver. 0.1.1.0 here.

And this obviously isn’t the end of the updates. The makers of Kerbal Space Program 2 are working on Patch 2, which is scheduled to drop in “the next few weeks.” The devs are promising to “fix fuel line issues that prevent asparagus staging, stop the unexpected in-flight destruction of vehicles equipped with physicsless parts, and allow vessel switching in an atmosphere, among other improvements.”

Kerbal Space Program 2 is available via early access on PC via both Steam and the Epic Games Store. Console versions of the game will be coming later, presumably once early access wraps. You can get more detail on the KSP2 early access roadmap here.

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