If you’re new to roguelikes, Lone Ruin’s brevity and simplicity might make it worth a look; if the price is right for you, that is. Unfortunately, its issues with variety and a lackluster arsenal of spells, items, and upgrades hamper the experience. Nevertheless, it tried its best to strike that balance of elements, and I think it’s a commendable effort from a small dev team. To me, though, this doesn’t excel or evolve the roguelike formula in any unique or engaging way and, overall, comes across as a bit hollow and unremarkable.
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