While ChatGPT, the current most famous Generative Pre-trained Transformer, is usable by pretty much anyone who can type, MarioGPT is a touch more complex. It isn’t all there in a neatly pre-packaged .exe for you, and you can’t just tick some boxes or type some words and watch a level pop up in front of your eyes. There’s a very basic level of game development knowledge required to get things going with this program. The creators have included a few simple instructions for generating and previewing levels in a separate post on GitHub.
The code for the levels is generated through Python 3.8, and you’ll need to run and generate the code for the level. A small amount of code, which can be copied from the Github page’s readme, is required to actually generate the level. Level generation is random, so the same prompt can produce different levels every time the code is run. Other prompts can also be switched in to generate other kinds of levels.
Examples of prompts include: “many pipes, many enemies, some blocks, high elevation,” “no pipes, many blocks, some enemies,” “Some pipes, many blocks, no enemies, low elevation,” and so on. There is also a small chance an error will happen and the level will be unplayable, but you can just run the program again and you’ll likely end up with a working level on the next attempt.
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