Meta’s VR Avatar Legs Aren’t All They Appear To Be

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Meta’s VR Avatar Legs Aren’t All They Appear To Be

Zuckerberg’s demo of leggy avatars immediately stirred skepticism online, with long-time VR enthusiasts questioning the legitimacy of the presentation. Now that Meta has cleared the air, the question remains — why would Meta showcase something that is clearly not ready for prime time? One can argue that Meta wanted to show something exciting to drum up hype and bring in new users to its metaverse world, but on the flip side, it just might drive away the enthusiasm. 

However, rendering legs in a virtual world isn’t easy. It is no surprise that even a company like Meta, with all the money and talent in the world, hasn’t been able to figure it out despite burning billions of dollars on its metaverse ambitions. Even Zuckerberg remarked during the event, “Seriously, legs are hard.” But legs aren’t the only problem for Meta as it pitches a metaverse future of remote collaboration and recreation.

Reports suggest that even Meta employees are wary of the bugs and stability issues. The company has reportedly told employees to meet more frequently in a virtual world to drive interest and adoption. Investor trust in the company is also weakening after it went all-in on metaverse dreams, while the likes of TikTok continue to eat into its social media lunch. On top of it, there are the privacy concerns engulfing the company and its terrible track record with controlling the spread of misinformation and hate speech on its platforms. 

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