
This is technically patch number 4
Jedi Survivor is still trucking along, and now we’re already on patch 4 in just a few scant weeks. Modern game development, ho!
The Jedi Survivor team also provided “future fixes” that are on their radar, which you can read below. Most of them deal directly with the PC edition of the game, reminding folks that there is still work to do. Once (and if) it’s done though, it’ll be a relief for PC players. Jedi Survivor was a great experience for me on consoles, but I can’t imagine how rough PC users must have it.
Jedi Survivor Patch 4 notes (full notes) – due on May 9 on consoles, “as soon as possible” on PC
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(PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
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(PC only) Updated streaming budgets that will help alleviate traversal hitching.
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(PC only) Performance improvements for some VFX.
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(PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
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(PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
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Fixed various save state errors.
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Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
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Fixed an issue where one of the vents did not properly activate in Stone Spires.
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Audio fix for a narrative moment where music was behaving incorrectly.
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Fixed lightsaber marks not displaying correctly in some scenarios.
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Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
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Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
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Fixed a bug where Rayvis would become unbeatable.
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Fixed a severe animation issue that would break a late game narrative sequence.
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Fixed a collision bug where players can get stuck inside a Meditation Chamber.
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Added a note explaining that some of BD-1’s abilities are not available while in combat.
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Improved text scrolling.
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Minor text translation fixes.
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Various crash fixes.
Additionally, here are a few known issues the team is currently investigating and working on for future patches.
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(PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
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(PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
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(PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
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Various bug fixes.
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And more!
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