According to a report by VideoGamesChronicle, Nintendo was forced to take the multiplayer servers for “Splatoon” and “Mario Kart 8” offline March 2, as it deployed emergency fixes for a vulnerability that could put players at risk. A message notifying players of the maintenance suggests that this is only a temporary inconvenience, though it’s unclear how long it’ll be before Nintendo restores access.
A data miner known as OatmealDome on Twitter says the exploit may be known as “ENLBufferPwn,” which previously affected some of the games on the Nintendo 3DS, its prior handheld. The exploit was also found in several Nintendo Switch games, though Nintendo was reportedly much quicker about patching those.
It’s unclear why it took Nintendo so long to address the Wii U titles. Perhaps not enough people were playing for this issue to cause serious damage. But considering it can potentially allow a hacker to install remote firmware and hijack someone’s device to access sensitive data like credit card information, or access the device’s camera and microphone at any time — all by simply connecting for a multiplayer game — the old adage “better safe than sorry” is very appropriate here. Although we’ve heard no reports of any legitimate attacks occurring, it sounds like an avoidable headache that the company would like to put to bed.
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