If one were being picky, you could argue Drinkbox’s focus this time on repeated dungeon-crawling may not have the same wow factor the studio’s past projects have garnered on first glance. But while early parts may seem daunting in its implied reliance on needless grind, what players will quickly learn in Nobody Saves the World is that its flexibility with combat and dexterity with character customization is what will keep them happily fixated until adventure’s end. Even if the occasional writing doesn’t hit in the way the studio is hoping. But credit to Drinkbox for not falling into the trap of becoming too reliant on roguelite mechanics in so far as how the world is structured and how players go about rising to the task. Because what truly shines here is the studio’s ability to encourage experimentation without it feeling, like its level progression, too much of a burden to take on. Added to on top by well-suited side-quests, a challenge system that rarely gets tiresome and a general feeling throughout that one’s time never feels wasted, Nobody Saves the World stands as Drinkbox’s most curious but mechanically-satisfying title to date.
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