Portal Writer Reveals the Sad Reason Why We Haven’t Gotten Portal 3

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Valve is behind some of the most beloved video games of all time, but the Portal series is arguably the company’s magnum opus. The Portal games have it all: clever puzzles, witty writing, and enough depressing lore to fill a Dark Souls world bible. However, despite the Portal franchise’s popularity, we’ve only received two Portal games (and a spin-off meant to advertise the Steam Deck). This unfortunate reality disappointed many gamers and helped spawn the joke that Valve is allergic to the number 3. However, we now seem to know some of the more practical reasons why Valve never worked on Portal 3.

Not too long ago, Simon Parkin, host of the My Perfect Console podcast, interviewed the writer of Portal 1 and 2, Erik Wolpaw. Parkin began the interview with the question on everyone’s mind: Where is Portal 3? Many outlets, including PCGamer, have noted that Wolpaw has tried to get that project off the ground several times and even has a good “starting point.” Parkin even noted that Wolpaw has transformed many public appearances, including interviews, into calls to action (albeit with his tongue firmly planted in his cheek). Yet all of these attempts have failed, which brings us back to the question of “Why?” According to Wolpaw, it all comes down to how Valve’s size, or rather lack thereof, affects the development process.

Wolpaw explained that Valve has a “flat structure,” and that everything done at the company has an “opportunity cost.” In his own words, “Whatever is going on at Valve right now requires the dedication and participation of the people working on it, and it’s voluntary.” 

Wolpaw also stated that “To really go out and advocate for [Portal 3] could be destructive just in the sense that you don’t want to cause internal strife.” Why would proposing a sequel to one of Valve’s most popular titles cause strife? Because Valve is already stretched thin as is.

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