Review: ‘Live A Live’ revives a lost classic to U.S. fans

0

Newer isn’t necessarily better when it comes to video games. A survey by Solitaired.com found that 87% of Americans would play their childhood classics if they had the cart or console. Despite the primitive visuals, the pixels of the 8- and 16-bit era brim with a distinct mix of magic and nostalgia.

It’s an iconic style that’s birthed several modern takes on the retro look. Few publishers have mastered this aesthetic like Square Enix. The company behind “Final Fantasy” has found success touching that nerve with the likes of “Octopath Traveler” and “Triangle Strategy.” Its latest release, “Live A Live,” is a bit different because it’s a revamped version of a game that was never released outside of Japan.

For the first time, American players can experience a missing chapter from director Takashi Tokita’s oeuvre. He’s one of the minds behind groundbreaking role-playing games such as “Chrono Trigger” and “Final Fantasy IV” and “Live a Live” sits amid that pantheon.

Live A Live character select screen
In “Live A Live,” players will initially choose from seven eras featuring different heroes. (Nintendo) 

A treat from the past

But to appreciate the project, players must put their frame of mind on the limitations of the time. If they look at “Live A Live” from that lens, the project is astounding. It takes place over eight historical eras, and era has its own distinct playstyle and story. Players can choose to tackle the eras in any order.

Prehistory is told without words as a caveman named Pogo tries to rescue his love from being part of a human sacrifice. Imperial China focuses on a martial arts master searching for a successor. The Middle Ages takes the curious on Oersted’s journey to defeat the Lord of the Dark while Edo Japan puts players in the shoes of Oboromaru, a ninja on a rescue mission.

The Wild West chapter features an outlaw name Sundown who reluctantly protects a town from bandits. The one taking place in Present Day follows Masaru Takahara, a street fighter who wants to test his skills while the Near Future segment goes wild with giant robots and Akira, a protagonist who has psychic powers. The Distant Future stars a plucky robot named Cube who must save its spaceship crew from a saboteur.

Distinct gameplay

The gameplay accompanying each of the eight stories is tailored to the plotline. Present Day is modeled after a fighting game as Masaru battles foes and has the ability to copy and learn their attacks. The beautifully done Western unfolds in two phases as Sundown has to gather resources and delegate jobs to the towns people while battling the Crazy Gang. The Near Future doesn’t have much combat but it has a tense “Alien”-inspired storyline as the robot must investigate what’s going on the ship while avoiding a creature that busted out of the cargo hold.

If my teenage self ran into “Live A Live” in the 1990s, the eclectic range of styles and ideas would have been mind-blowing. In the modern era, it’s not nearly as impressive but the core ideas still hold up thanks to the clever mix of polygons and other camera techniques that blend seamlessly with the charming 16-bit sprites.

Live A Live Wild West
“Live A Live” features a chapter taking place in the Wild West. It’s one of the best ones in the game. (Nintendo) 

Where it stands out

“Live A Live” chapters with more conventional Japanese role-playing game tropes are still good. The battle system takes positioning into account as players try to outmaneuver foes on a grid with different attack types. If they move too much, it gives their opponents an opportunity to counterattack, so there’s plenty of depth, risk and reward to the turn-based combat. Nevertheless, JRPG truly shines when it offers more unconventional gameplay twists.

The Edo Japan section lets players approach the mission via stealth or through combat-heavy means, with appropriate rewards on each end. This chapter has the most elaborate set pieces as the shinobi ventures through a castle filled with samurai and monsters. In the Imperial China era, the master of the Earthen Heart style has to choose among three successors, and players must train the star pupil for the conflicts ahead. Being a master, he doesn’t gain levels but his students, who are novices, will.

Stay connected with us on social media platform for instant update click here to join our  Twitter, & Facebook

We are now on Telegram. Click here to join our channel (@TechiUpdate) and stay updated with the latest Technology headlines.

For all the latest Entertainment News Click Here 

Read original article here

Denial of responsibility! Rapidtelecast.com is an automatic aggregator around the global media. All the content are available free on Internet. We have just arranged it in one platform for educational purpose only. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials on our website, please contact us by email – [email protected]. The content will be deleted within 24 hours.
Leave a comment