Slime Rancher 2 sold over 100K copies in less than six hours

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The slimy indie hit returns

Lots of great indie games have been getting a lot of love this year — Stray was Annapurna’s biggest launch by far, and Cult of the Lamb had over a million players in a week. Now it looks like Slime Rancher 2 is joining those ranks, because it has reached a big milestone of over 100,000 copies within the first six hours of its release. Nick Popovich, co-founder and CEO of the studio behind the Slime Rancher series Monomi Park, shared a tweet yesterday thanking fans for making the game a success.

For those who may not be familiar, the first Slime Rancher game came out back in 2017 after about a year of being in early access. In the game, players take on the role of a farmer tasked with collecting and breeding different types of slimes on their very own ranch, all wrapped up in an open-world FPS-style packaging. Critical reception to Slime Rancher was favorable, but over the years it garnered something of a cult following, and got PlayStation and Switch releases years after its initial launch for PC and Xbox.

Anecdotally, I’ve seen love for the Slime Rancher series spread through word of mouth more than anything — it’s another one of those cozy farming-style games that players just can’t seem to get enough of. It’s exciting to see the devs put out a sequel to the beloved indie game that has been met with nearly universal praise, because maintaining that momentum can be difficult.

100,000 may seem like a relatively small number compared to some huge launches that can be in the millions, but for an indie studio, that can be life-changing. Here’s hoping we continue to see more great things from Monomi Park, because they’ve managed to tap into a certain kind of magic that we don’t see very often.

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