I ultimately think SpellForce: Conquest of Eo is going to be a turbulent release. As a fan of turn-based combat, I loved every minute. Exploring the world, finding new and powerful allies to add to my armies, discovering new Necromancer recipes to summon deadly hordes of the undead, fighting off the constant attacks from The Circle – it’s a game I will return to time and time again. However, long-time fans of the franchise may struggle with the stark differences between turn-based and real-time strategy in a franchise they’ve grown to love for the latter.
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