New from Levi Combs comes Assault on Witchgate 13, a DCC-compatible adventure for level 4 characters.
At the crown of the world, far beyond the furthest reaches of civilization, there lies a place of legend – a prison where even the mightiest beings are made to suffer for their ambition. In tomes of old, the elves called it Fanglesi Norna… the dwarves spoke of it in whispers, naming it Durfang Tol… but in our era it is known by its more common name – THE WITCHGATE.
Most believe this place to be little more than a folktale, shrouded in myth and legend. The prison itself is remote and requires crossing hundreds of miles of tundra, risking life, limb and sanity upon the icy seas. Through a howling polar vortex, past a landlocked graveyard of ruined ships and into a remote vale crawling with monsters, a jagged iceberg of pale blue ice awaits – home to the infamous Witchgate.
- Assault on Witchgate 13 is a full-sized, fully detailed 8 1/2″ by 11″ adventure module for the Dungeon Crawl Classics Roleplaying Game. We expect it to be just shy of 84 pages once the final layout is concluded. With a greater level of funding will most certainly come more art and an expansion of the core material, so check those stretch goals below! If you’re familiar with our other DCC adventures like Jungle Tomb of the Mummy Bride (142 pages) or An Occurrence at Howling Crater (100 pages), you’ll understand how much content we like to pack into these books!
- Full details on the infamous Witchgate – a prison at the edge of the world made to hold and punish those who have offended the gods. The Witchgate is fully realized, with detailed encounter areas, a thoroughly explored roster of inhabitants and everything you need to know about (and run!) such a foul place. Who are these prisoners too dangerous to roam the mortal realm freely? Who are the cruel sisterhood of frost hags that hold sway over them? What other secrets does this arcane prison hide?
- More than a DOZEN all-new monsters to menace, befuddle and rend you PCs limb from limb. Plight and peril await with creatures like the hoarfrost hag, shardgoyle, chaos crone, shiver-back troll, plague manticore and insatiable carpet! In addition, we’re bringing back some Planet X Games staples, freshly updated and detailed for Dungeon Crawl Classics!
- Deadly encounter areas, fully fleshed out and ready to play. Dare you tempt the dangers of the Seditious Sea and its desperate inhabitants? Can you survive the stare of the dreaded medushaz before the very blood in your veins turns to ice? Will you survive the perils of the Grimmir Vale long enough to make your way to the Eye of Convergence? Dare you travel the Path of the Writhing Wretch or take flight on the Phantom Sledge of the Grimmir Vindar? What other nightmare horrors await those brave (or foolish!) enough to face the keepers of the Witchgate?
- More than a dozen all-new magical items and eldritch items never seen anywhere before, including the hag’s eye sorrowgaze and the dolorous tap ofnimius torpor. Can you master the supernatural powers of emberfaust, the witch-burner? Dare you use the crawling hook of nulgir or will it instead strangle you as you sleep? All these and more are fleshed out in full detail.
- We’re introducing something new to this DCC adventure with the Cut-Scene Mechanic! Part of what makes all Planet X modules feel unique is the “cinematic feel” in the atmosphere and setting, and we feel this new alternate rule will go a long way towards giving Assault on Witchgate 13 that “Grindhouse” flavor.
All this, plus a stack of amazing stretch goals — support the fully-funded Assault on Witchgate 13 today or be left in the cold!
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