A spiritual successor to the PC gaming classic “System Shock,” 2007’s “BioShock” has long been hailed as one of the greats of narrative-gameplay integration. It’s a fun game, mixing traditional firearms with Plasmids, genetic weapons that allow you to launch fire and electricity from your hands, among other wild abilities. The story and worldbuilding, however, are one of the big draws.
From the moment you step out of a bathysphere into a soggy welcoming hall, “BioShock” absolutely drenches you in its atmosphere, equal parts eerie and somber, gradually depicting the downfall of the ambitious secret city of Rapture. We won’t give anything away, but let’s just say that this game’s big plot twist is still recalled over a decade later as an exceptionally smart stroke of storytelling, which is probably why they’re making a movie out of it. Even if you don’t care about the story, the gunplay is nice and smooth, providing a pleasantly straightforward progression while also allowing you to subtly tweak your specialties with Gene Tonic upgrades. It’s not as open-ended as “System Shock” was, but it’s a tighter experience.
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