The Pale Beyond, for all its flaws and frustrations, still manages to retain a desolate sort of charm, rough edges and all. It isn’t afraid to put Shaw in horrendously painful situations where there’s no good outcome — there’s one exceptionally bleak scenario where you can practically feel the game gleefully milking what’s left of your serotonin. Coming off the ice and making land after nearly 40 weeks of hell really feels like moving between two worlds; the background art and environments are positively unearthly when shrouded in ominous fog and hazy light. The ocean scenes with icebergs awash in pinks and oranges are truly gorgeous, as are the dark, roiling storms. If only the internal logic of the overall plot was a little more cohesive, and a little less patched together, I feel like I would actually return to the Temperance and give it another whirl. As it stands, I’m still choosing the ending where I get to head home and eat a civilized meal.
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