Warzone update patch notes – Season 6 weapon balance changes and ranked

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Call of Duty Warzone fans can download a brand new update on PS4, PS5, Xbox Series X/S, Xbox One and PC. The October 11 Call of Duty Warzone update makes a ton of balance changes and gameplay fixes, particularly tweaking the usefulness of certain weapons. That’s on top of a selection of bug fixes, plus some tweaks to Ranked Play, which should be more stable.

In terms of weaponry, Activision has made changes to Assault Rifles and Submachine Guns.

For example, close damage range has decreased for the Kastov 762, while neck Damage Multiplier and Upper Torso Damage Multipliers have increased.

It’s better news for fans of the MX9, which has increased close-mid damage and increased Neck damage.

Elsewhere, Activision has tweaked the Gaia Operator Nova Skin, adding VFX to the base skin that reflects the same level of visibility as BlackCell skin. That’s on top of improved visibility compensation.

You can check out the full Call of Duty Warzone patch notes for October 11 below…

GLOBAL

OPERATORS

Adjustments

• Gaia (Operator Nova Skin)

• Added VFX to base skin that reflects the same level of visibility as BlackCell skin

• Improved visibility compensation

BUG FIXES

• Fixed an issue that could kick Players back to the main menu when viewing some Finishing Moves selections

• Fixed an issue that could display incorrect unlock criteria for some Finishing Moves

• Fixed an issue where a random Spawn skin could be equipped in the Operators tab after the Player selects one of the Spawn skins in the Showcase tab

• Fixed an issue where selected Operator Finishing Moves could become reset

WARZONE

WEAPON BALANCING

Assault Rifles…

Kastov 545

• Mid Damage increased

Kastov 762

• Close Damage Range decreased

• Mid Damage decreased

• Neck Damage Multiplier increased

• Upper Torso Damage Multiplier increased

Kastov-74u

• Close Damage Range increased

• Close-mid Damage Range increased

Lachmann-556

• Close Damage increased

• Close-mid Damage increased

• Head Damage Multiplier decreased

• Neck Damage Multiplier increased

• Upper Torso Damage Multiplier increased

M13B

• Close Damage Range decreased

TR-76 Geist

• Close Damage decreased

• Neck Damage Multiplier decreased

• Upper Torso Damage Multiplier decreased

Submachine Guns…

ISO 9mm

• Far Damage decreased

Lachmann Sub

• Close Damage decreased

• Head Damage Multiplier increased

• Neck Damage Multiplier increased

Lachmann Shroud

• Burst-fire Neck Damage Multiplier decreased

• Burst-fire Upper Torso Damage Multiplier decreased

Minibak

• Close-mid Damage Range increased

MX9

• Close-mid Damage increased

• Close-mid Damage Range decreased

• Neck Damage Multiplier increased

Attachments

• Lockwood 300

• Maelstrom Dual Trigger

• Close Damage Range decreased

• Close-mid Damage Range decreased

WARZONE RANKED PLAY

• Closed a SR exploit (Alt+F4).

• We’ll continue to monitor Warzone Ranked Play to maintain integrity and stability.

BUG FIXES

• Fixed an issue that could prevent Players from changing/customizing Operators in DMZ when using a controller

• Fixed an issue where equipping a new Finishing Move does not replace a previously equipped Finishing Move in DMZ

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