New DCC PDF and Fantasy Grounds Releases In Our Online Store!|Goodman Games

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Let’s get digital!

Today we have a slew of new electronic releases in our Online Store!

First up there’s an exciting new release for the VTT platform Fantasy Grounds, DCC#98: Imprisoned in the God Skull. Take your DCC gaming into the virtual realm with this level 6 adventure from Michael Curtis, fully converted and ready to use with Fantasy Grounds.

Then, check out these heavy riffs from Heavy Metal Adventures — six PDF zines that add tweaks and new rules, new classes and class conversions, weapons and armor, even a random pantheon generator.

Let’s have a look!


A Level 6 Adventure for DCC RPG

It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end.

An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge?

Imprisoned in the God-Skull is a 6th level Dungeon Crawl Classic adventure born from the extraordinary artistic genius of Erol Otus and the fantastical writings of Michael Curtis. The two have joined forces and conceived a DCC RPG adventure that is, quite literally, out of this world!

Requires: An active subscription or a one-time purchase of a Fantasy Grounds Unity license and a one-time purchase of the Dungeon Crawl Classics ruleset.

Dungeon Crawl Companion is a new series of gaming products and supplements for the Dungeon Crawl Classics Role Playing Game. In Issue#1 the 7 core classes in the rulebook gain some optional rules that adjust their abilities to enhance gameplay. 

  • The Cleric gains more spellcasting options and the powerful Holy Amulet
  • The Thief gains a new way to use Thief skills and Luck
  • The Warrior gains new Mighty Deed utility and new Lucky/Unlucky weapon rules
  • The Wizard now researches spells with more flexibility and can write scrolls
  • The Dwarf now specializes more with shields and gains Deed/Lucky Weapon rules from the Warrior
  • The Elf gains more options with Bronze/Mithril equipment
  • The Halfling gets new uses for its Luck and a little bump with its two-weapon fighting. 

Dungeon Crawl Companion is a series of gaming products and supplements for the Dungeon Crawl Classics Role Playing Game.

In Issue#2 one of the most common enemies of all time gets an overhaul to make them an unexpected threat to players in your one-off scenarios or campaigns. 

The DCC#3: DCC RPG Advanced Equipment Guide has some optional rules and options for Weapons and Armor, as well as descriptions of the adventuring gear that you can select which may inspire creative uses of such equipment in your games. 

Dungeon Crawl Companion #4 covers a topic that is under-discussed in RPGs, and that is the idea of lights and shadows in dark places like dungeons and caves. As well as the ceiling space that should exist inside of dungeons and the support beams that help keep the ceiling from collapsing.

Full of good ideas for players and judges who play DCC RPG so that they can ask questions about light sources, how to use them in combat, how to find or make shadows for characters to hide in, as well as places where characters can climb even inside of dungeon rooms to set ambushes or hide from monsters. 

Looking to  create a pantheon of gods for your campaign world? Or add new gods to an existing campaign? This product helps guide you through the creation of new gods, how they might fit in the pantheon, and re-contextualizes some of what it means to adventure in a polytheistic setting.

Also included are powers and bonuses that Clerics from the DCC RPG game could receive from gods generated in this book. 

Dungeon Crawl Classics has seven core classes, but many people wish there were more. Well here is my take on some of the classic classes converted for DCC RPG

The Acrobad, Assassin, Barbarian, Bard, Berserker, Gnome Trickster, Paladin, Pugilist, Ranger, and Troubadour!

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