Review: HyperX Cloud III a sleek update, Cirro earbuds a decent value

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HyperX is looking to the past and toward the future with two new offerings this year. The company known for its gaming and esports peripherals updated a classic and added a new product to a burgeoning category.

With the HyperX Cloud III, the company has revamped its flagship headset. It still retains the general silhouette, but designers modernized it with a sleeker look. The stitching is gone and it’s replaced with a more uniform leatherette that covers up the headband. It looks more streamlined and that same momentum carries over to other parts of the headset such as the metal band and earcups.

The Cloud III looks less bulky with the hard edges removed so it just flows while it sits on your head. It’s definitely more stylish, and those looks are backed by the durability. The headset can be tucked into a backpack for mobile play, go through the day and still work when you get home.

When it comes to comfort, it still retains the pillowy memory foam on the earcups. Wrapped around the ears and head, it feels light and plush. Like its predecessors, the Cloud III is made for extended gaming sessions. It’s so good that I wish this design carried over to the company’s higher-end Cloud Alpha wireless headset. It feels much better.

HyperX Cloud III
The HyperX Cloud III come sin two colorways and comes with USB-A and USB-C connector so that it can be used on nearly any modern device. (Photo courtesy of HP) 

THE SOUND QUALITY
While the form is stellar, the function on the Cloud III is good. The angled 53mm drivers offer clear audio. Players can hear nearly every detail in an environment. If there’s a brook, players will hear the water splash against the rocks. Chimes and beeps come out with a bright clarity. Suffice to say, the Cloud III performs well with the mids and highs.

When it comes to the bass, the Cloud III is serviceable. It lacks a heavy oomph that comes across in other headsets. Instead of a throaty and strong rumble, players will get loud explosions that keep players in the experience but won’t have them stand up and take notice.

The headset handles spatial audio superbly. It feels like it has a close soundstage with distinct separate channels. That means players can hear the direction of gunfire or the firefights in the distance. The DTS Headphone:X Spatial Audio helps when it’s supported.

OTHER IMPROVEMENTS
The boom mic is another big improvement. It has a built-in mesh filter that eschews the foam cover from the previous version. It’s one less thing to lose on a mic that can be removed if it gets in the way of a single-player experience. Another nice touch is the small LED on the tip that lets users know when they’re on mute. Players can usually see it from the corner of an eye.

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